remotely.living

Character Technical Artist (MetaHuman/Real-Time)

ICONIC21 · Remote - Worldwide · 2026-09-29

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Job description

ICONIC21 is a premier provider of live dealer and casino games, delivering a diverse and immersive portfolio for global markets. We create high-quality gaming experiences focused on innovation, reliability, and strong visual appeal.

We are building an Unreal Engine application: a real-time MetaHuman person talks to players, replies with synthesized voice and lip-sync, and performs game-related actions. This role needs a character/facial specialization, not a VFX TA. You take a photorealistic face all the way to production quality and dress a character so it reads as alive at runtime.

Requirements:

- Strong portfolio of photorealistic characters / digital humans.

- Maya, MetaHuman, ZBrush, Substance Painter / Designer.

- Solid understanding of character rigging, skinning, deformation and real-time constraints.

Responsibilities:

- Build game presenter on top of MetaHuman (including Mesh to MetaHuman ).

- Handle groom (hair / brows / stubble) and tune clothing for motion.

- Build the wardrobe / outfit-variant system for multiple game presenters.

- Own look-dev and lighting for photorealism ( Lumen ); tune the facial rig ( blendshapes / FACS / ARKit ).

Nice to have:

- Marvelous Designer, Chaos Cloth / cloth sim.

- XGen / hair cards, photogrammetry / scan data, R3DS Wrap.

- Python / MEL for tools scripting.

What we offer:

- Challenging and exciting tasks, and all the needed tools to achieve them.

- A real opportunity for professional growth in a team of professionals.

- 21 days of vacation, 5 flexible days for your needs, 15 sick leave days.

- National holidays according to the official calendar.

- Individual benefit limit to support your health and wellness needs.