remotely.living

Middle / Senior SDET / Tools Engineer

Room 8 Group · Remote · 2026-07-07

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Job description

The next great challenge is coming:

As a Middle / Senior SDET / Tools Engineer, you will design, build, and maintain engineering tools used across the project. Your work spans Unreal Engine 5 (C++) and pipeline/DCC tooling (Python), with a focus on creating reliable, scalable solutions that improve development workflows.

You will also contribute to our in-house test automation framework, develop automated tests for your tools, and collaborate closely with engineers, artists, designers, and QA to improve the production pipeline.

Unlike a pure SDET role, this position covers the full tooling ecosystem — editor tools, pipeline systems, validation frameworks, and automation infrastructure.

Superpowers you have:

- Strong knowledge of modern C++

- Experience developing tools in Unreal Engine 5 (plugins, editor tools, UMG/Slate or Dear ImGui, reflection system, editor scripting)

- Understanding of Unreal Engine systems such as rendering pipeline, LOD/HLOD, Nanite, Lumen, World Partition, and profiling tools

- Good Python skills (pipeline scripting, CLI tools, automation, pytest is a plus)

- Experience working with Perforce (p4)

- Experience integrating REST APIs and working with JSON

- Understanding of software architecture and maintainable tooling design

- Good understanding of 3D production pipelines (LODs, materials, draw calls, collision)

- Middle level: 2+ years of software development experience

- Senior level: 4+ years of software development experience with hands-on Unreal Engine experience on shipped or live projects

You'll stand out if you have:

- Experience with Blender, Maya, or Substance Painter scripting

- Houdini (SOPs / PDG)

- CI/CD experience (GitLab CI, Jenkins)

- C# /. NET

- Test automation frameworks (unit, integration, E2E)

- Visual testing or screenshot comparison systems

- AI-assisted development tools (LLM APIs, automation, log analysis)

- Jira/TestRail integration

- Render programming (HLSL, RDG) or Chaos physics

Becoming part of Room 8 Group, you will:

- Design, develop, and maintain UE5 editor plugins and Python pipeline tools

- Build tools that improve productivity across development teams

- Contribute to the in-house automation framework and develop automated tests for your tools

- Integrate tools with Perforce, REST APIs, and JSON-based services

- Improve tooling architecture, reliability, and maintainability

- Troubleshoot complex technical issues related to Unreal Engine, pipelines, and automation

- Collaborate with artists, designers, QA, gameplay, and engine teams to identify and deliver tooling solutions

- Participate in code reviews and help maintain high engineering standards

- Senior engineers will also mentor teammates and support technical decision-making within the team

Join the team of inspiring game dev professionals, and get even more:

- Competitive financial reward (yes, we are fair enough);

- Challenges to raise your XP score working on projects for top global game development publishers;

- Private medical care and paid time off;

- A culture of diversity and inclusion that brings together outstanding talents;

- A community of people who share your passion for games.

Together we will bring games to the next level. Exactly with you.