remotely.living

Product Manager / Game Design Lead

Jarvi Games · Remote - Worldwide · 2026-09-21

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Job description

We're looking for a Product Manager / Game Design Lead to join our team and drive the production direction of the game — feature priorities, release scope and the roadmap behind them. You'll also lead the small game design team: setting tasks, reviewing their work and holding the quality bar. You'll work directly with the founders on the product vision and turn it into features the team can build.

What You'll Do

Shape the product vision and strategy together with the founders, and turn it into a concrete roadmap

Validate feature ideas against data, player behaviour and the market before they go into production

Write high-level concepts and feature briefs that give the design team a clear problem to solve

Lead the game design team: set tasks, review their documents and designs, give feedback and hold the quality bar

Drive features from idea to pre-production: scope, success criteria, priorities and trade-offs

Own the product metrics and know at any point what is moving them and why

Define what success looks like for a feature before release and measure it honestly afterwards

Follow the market and competitors, and bring in what is worth adapting for the game

What We Expect

Experience as a Product Manager, Product Owner or Lead Game Designer on live mobile F2P games, with shipped features you can walk us through and explain the reasoning behind

Strong game design thinking: you can tell a good feature concept from a weak one and articulate the difference

Track record of owning product metrics and moving them through features that shipped

Experience leading or mentoring game designers — setting tasks, reviewing work, giving clear feedback

Ability to write clear high-level concepts and briefs a designer can build on

Confident work with analytics and A/B tests: you frame hypotheses and read the results correctly

Understanding of F2P economy, progression and monetization deep enough to challenge a design

Solid understanding of LiveOps and how event cadence affects retention and revenue

Ability to hold your ground in a discussion — push back with arguments and propose something better

Structured thinking and ownership: you drive decisions to closure instead of waiting for them

Nice to Have

Experience with midcore, MMO or open-world games

Comfort with fast processes and taking responsibility for decisions