remotely.living

Senior Tech UI Designer

EPAM Systems · Remote - Ukraine · 2026-09-29

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Job description

We are looking for a Senior Tech UI Designer who will serve as the bridge between design and engineering, implementing UI systems in Unreal Engine with a focus on architecture rather than aesthetics. This role is ideal for someone who thrives at the intersection of technical design and hands-on engineering, translating features and wireframes into scalable, production-ready UI systems.

Responsibilities

- Break down features and wireframes into the necessary widgets, structures and classes

- Design reusable, extendable widgets for use across multiple screens

- Lay out wireframes with the right widget classes so visual designers can start styling

- Prototype UX/Visual designs rapidly and translate design needs into technical requirements for programmers

- Ensure player input is correctly mapped, responsive, and delivers appropriate game feel

- Own UI performance, keeping within memory and CPU constraints, and profile the cost of UMG, Slate, C++ and texture memory without programmer help

- Write Blueprint logic for presentation behavior and consult UI engineers on what belongs in Blueprint versus native code

- Assist UI Artists with special presentation behavior

- Debug Blueprint/UMG issues quickly using fault-isolation techniques

- Contribute to documentation, organization and workflow improvements for UX, UI Art and UI engineering

Requirements

- 3+ years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid design/engineering role, ideally within games

- Hands-on experience working in Unreal Engine 5, including UMG, Slate and Blueprints, to build real, shipped UI screens and flows

- Understanding of style sheeting/style sets and how to apply them consistently across a large set of screens

- Experience designing and implementing navigation flows and screen-to-screen relationships in a live product

- Ability to work from a component/template library and assemble it into cohesive, production-quality experiences

- Problem-solving skills, particularly around complex, context-dependent navigation and state, such as scoped or contextual UI systems

- Understanding of UI performance considerations in real-time engines

- Collaboration skills, with the ability to work closely across art, UX, and engineering disciplines

- Capability to own ambiguous, foundational problems and drive them to a polished, shippable solution

- English proficiency at B2 level or higher

Nice to have

- Experience building scoped or context-driven navigation systems, such as experiences that reconfigure based on a selected item, mode, or destination

- Familiarity with large-scale discovery/storefront UI patterns

- Blueprint scripting experience beyond basic UI wiring