remotely.living

Senior Tech UI Designer

EPAM Systems · Remote - Georgia · 2026-09-29

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Job description

We are looking for a Senior Tech UI Designer to serve as the bridge between design and engineering, implementing UI systems in Unreal Engine with a focus on architecture rather than aesthetics.

Responsibilities

- Break features and wireframes down into the necessary widgets, structures and classes; design reusable, extendable widgets

- Lay out wireframes with the right widget classes so visual designers can start styling

- Rapidly prototype UX/Visual designs and translate design needs into technical requirements for programmers

- Ensure player input is correctly mapped, responsive, and has appropriate "game feel"

- Own UI performance by keeping within memory and CPU constraints, and profile the cost of UMG / Slate / C++ / texture memory without programmer help

- Write Blueprint logic for presentation behavior; consult UI engineers on what belongs in Blueprint vs native code

- Assist UI Artists with special presentation behavior

- Debug Blueprint/UMG issues fast using fault-isolation techniques

- Improve documentation, organization and workflow for UX, UI Art and UI engineering

Requirements

- 5–7 years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid design/engineering role, ideally within games

- Proficiency in Unreal Engine 5, including UMG, Slate and Blueprints, with hands-on experience building real, shipped UI screens and flows

- Understanding of style sheeting/style sets and how to apply them consistently across a large set of screens

- Background in designing and implementing navigation flows and screen-to-screen relationships in a live product

- Capability to work from a component/template library and assemble it into cohesive, production-quality experiences

- Skills in problem-solving, particularly around complex, context-dependent navigation and state, such as scoped or contextual UI systems

- Understanding of UI performance considerations in real-time engines

- Competency in collaborating closely across art, UX, and engineering disciplines

- Capability to own ambiguous, foundational problems and drive them to a polished, shippable solution

- English proficiency at B2 level or higher

Nice to have

- Experience building "scoped" or context-driven navigation systems, such as experiences that reconfigure based on a selected item, mode, or destination

- Familiarity with large-scale discovery/storefront UI patterns

- Blueprint scripting experience beyond basic UI wiring

- Knowledge of C++, C#, Python, scripting, and shaders / HLSL

- Familiarity with Unreal Editor

- Understanding of animation principles, After Effects to UMG pipelines, Rive, Lottie, and Spine