remotely.living

Senior Technical UI Artist

EPAM Systems · Remote - Armenia · 2026-09-29

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Job description

We are seeking a Senior Technical UI Artist to bridge the gap between UI design and real-time engine implementation, crafting polished interfaces, motion systems, and visual effects that elevate the player experience.

Responsibilities

- Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator

- Implement final UI in UE5 through UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, and basic Blueprint logic

- Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems

- Establish reusable UI frameworks, material functions, VFX, motion templates, and asset libraries

- Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI)

- Optimize UI assets across PC, console, and mobile platforms, including texture atlasing, shader cost, and performance profiling

Requirements

- 5+ years of experience in UI Art, UI Tech Art, Technical Art, or Game UI Development

- Proficiency in Unreal Engine 5 UI workflows

- Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, and Sequencer

- Skills in shaders, materials, and real-time VFX

- Understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design

- Background in shader development, texture optimization, atlasing, and performance profiling

- Familiarity with cross-platform UI scaling

- Understanding of lighting, post-processing, cameras, and spatial/diegetic UI in real-time rendering

- Strong visual design fundamentals in typography, composition, hierarchy, iconography, and branding

- Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work

- English proficiency at B2 level or higher